

This means the spell basically requires Volo’s Guide to Monsters to get you any other new options, and even then it's only adding redcaps, annis hags and yeth hounds as new summonable allies. There are a lot more beasts this spell can functionally summon, but if you’re taking the spell I imagine you’re itching to get some hags or pixies on your side for once.

In just the SRD and MM, there are a grand total of seven summonable fey creatures, all of which but green hags can be summoned in equal or greater quantities with Conjure Woodland Beings. This spell’s power is directly tied to the physical books and information at your disposal. Review by Sam West, Twitter: probably don’t want to cast Conjure Fey if you can instead cast Conjure Woodland Beings. The GM has the fey creature’s statistics.Īt Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the fey creature doesn’t disappear. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. Roll initiative for the creature, which has its own turns.

The fey creature is friendly to you and your companions for the duration. The fey creature disappears when it drops to 0 hit points or when the spell ends. It appears in an unoccupied space that you can see within range. You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. Conjure Fey: Where There’s a Will, There’s a Fey
